AI Insights · Timothy · December 2021
Top 5 Shoot'em Up Games on Android in the UK Q4 2021
The top 5 Shoot'em Up games on Android in the UK saw varied performance in Q4 2021, with significant changes in downloads, revenue, and active users across each title.
The performance of the top 5 Shoot'em Up games on the Android platform in the United Kingdom during the fourth quarter of 2021 showcased diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into the market dynamics for these popular games.
Azur Lane from Yostar Limited experienced fluctuations in weekly revenue, starting at approximately $30K in late September and notably peaking at around $37K by the last week of December. Weekly downloads remained relatively stable, with a slight increase to 440 towards the end of December. Active users showed a gradual decline from 2.4K at the beginning of the quarter to roughly 2.2K by the end.
Archero by Habby saw a consistent weekly revenue stream, peaking at nearly $10K in the week of December 20. The game maintained steady downloads throughout the quarter, with a minor peak at 1.9K in the final week. Active user numbers fluctuated slightly, starting at about 28.6K and ending the quarter at approximately 24.4K.
Mr Autofire from Lightheart Entertainment showed varied weekly revenue, peaking at around $7.3K in late October and maintaining a steady range between $4K and $5.7K towards the end of the quarter. Downloads saw a significant dip mid-quarter but recovered to 2.2K in the final week of December. Active users saw a decline from 27.4K at the start to around 22K by the end of the quarter.
Space shooter - Galaxy attack by 1SOFT saw a steady revenue stream, reaching a high of approximately $6.2K in the week of December 20. Downloads remained robust, peaking at 9.1K in late October. The game maintained a strong active user base, fluctuating around the 60K mark throughout the quarter.
Galaxy Attack: Shooting Game, also by 1SOFT, experienced a stable revenue pattern with a peak of about $6K in early November. Weekly downloads showed consistent performance, with significant peaks at 7.2K and 7.6K in late October and late December, respectively. The game maintained high active user numbers, starting at 63K and reaching approximately 68.6K by the end of December.
For more detailed insights and data, visit Sensor Tower.